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81. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Vladd Talltos wrote: Make a T1 variant of the Modulated Deep Core Strip Miner that players can use until they can use the T2 variant. This is a bad idea, which essentially would make t1 strip miners like t1 turrets require ammo to operate. Onl...
- by DetKhord Saisio - at 2014.05.20 15:21:00
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82. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Viz wrote: I have a character name issue regarding contracts: Whenever someone try to set up a contract to me directly, they get a list of (probably) hundreds of people whom character name contains "viz" of some sort. Like: Vizaan Kadoor Vize...
- by DetKhord Saisio - at 2014.05.20 15:09:00
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83. Revert The Jumps Column - in Player Features and Ideas Discussion [original thread]
Any devs going to admit to breaking this? Whether this change was accidental or not, this was working differently prior to 2014.
- by DetKhord Saisio - at 2014.05.20 14:57:00
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84. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
DetKhord Saisio wrote: DetKhord Saisio wrote: Researching, The Future Dev Blog wrote: currently the trend is that T1 blueprints take 20x longer to copy than to build If my math is correct below, your statement appears to be misleading. D...
- by DetKhord Saisio - at 2014.05.12 13:36:00
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85. Revert The Jumps Column - in Player Features and Ideas Discussion [original thread]
I have prefer safer on and that is not how it reacts.
- by DetKhord Saisio - at 2014.05.12 05:04:00
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86. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Wormhole access to either market or contracts
Contracts creation options to eject container inventory remotely, repair all items in containers remotely, and repackaging remotely.
--Additional options to split the stack (ejecting) and if yo...
- by DetKhord Saisio - at 2014.05.11 21:02:00
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87. Revert The Jumps Column - in Player Features and Ideas Discussion [original thread]
I apologize for my poor explanation. Here is a link to the original thread. https://forums.eveonline.com/default.aspx?g=posts&m=4517889#post4517889
- by DetKhord Saisio - at 2014.05.11 19:43:00
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88. Can I Warp? - in Player Features and Ideas Discussion [original thread]
Icons for your ship's microwarpdrive and enemy ship both need color/sound easily identifying the strength of their tackle on your mwd. If you see color/hear that sound that means removing 1 module (kill an enemy or get out of range) would allow yo...
- by DetKhord Saisio - at 2014.05.11 19:41:00
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89. Revert The Jumps Column - in Player Features and Ideas Discussion [original thread]
TL;DR - Is Jumps Column broken or working as intended? Revert how the mechanic for the jumps column based on player's route settings. A couple months ago, the jumps column worked great. Now it does not. I made a thread to that effect. I used the ...
- by DetKhord Saisio - at 2014.05.11 19:22:00
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90. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Vladd Talltos wrote: Just my thoughts....but I see the problem as having different ships that are suppose to have different roles being used for roles they really weren't designed for. so u want them all to do every...
- by DetKhord Saisio - at 2014.05.11 19:08:00
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91. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
DetKhord Saisio wrote: Anize Oramara wrote: The interesting thing about the history of WHs is that any change to eve, any change at all that has even the slightest, tiniest effect on wormholes tends to makes WH space worse. It's a case of a...
- by DetKhord Saisio - at 2014.05.10 01:49:00
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92. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
Cpt Swagg wrote: Because of people like you we cant have better graphics. CCP keeps going after people like you while it should be the opposite, CCP pushing graphics and you... well run after CCP or stop playing. tl;dr: Get a better computer, ...
- by DetKhord Saisio - at 2014.05.10 01:46:00
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93. CCP! Killmails for wrecks!! :D - in Player Features and Ideas Discussion [original thread]
Solecist Project wrote: DetKhord Saisio wrote: Solecist Project wrote: Wow, third page already! Thank you! :D Why get excited over your third page? Sounds suspiciously similar to CCP gloating over empty nul/WH space. "Yeah, we did a g...
- by DetKhord Saisio - at 2014.05.10 01:44:00
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94. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
Althalus Stenory wrote: 2,850,000 ^This number format.
- by DetKhord Saisio - at 2014.05.10 01:42:00
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95. Pos Market Hangar - in Player Features and Ideas Discussion [original thread]
Arronicus wrote: This seems to only complicate in-corp trade, particularly through any sort of '10 order' limitations. Considering noone from out of corp is going to be coming into your wormhole poses and accessing anything, I think that this w...
- by DetKhord Saisio - at 2014.05.10 00:53:00
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96. Pos Market Hangar - in Player Features and Ideas Discussion [original thread]
Location is the key. The pos has to be anchored in a wormhole. Anyone in the pos shield can make purchases; corp leadership for that pos places sell orders. Therefore, a market pos with tens of anchored market hangars would allow maybe hundreds of...
- by DetKhord Saisio - at 2014.05.10 00:07:00
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97. Kicking the dead horse: inactive players and corporations edition - in EVE General Discussion [original thread]
Arthur Aihaken wrote: Inactive players aren't a huge issue, but they could certainly toast inactive corporations. ^This. If you ask me, a corporation with 12 months inactivity is enough time for removal from corporation rosters. Purge those in...
- by DetKhord Saisio - at 2014.05.09 13:55:00
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98. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
No matter how margin trading is changed, the demand for all goods is the cause of margin trading scam visibility. The more players buy goods, the more easily the economy absorbs risk like scams. Therefore, this scam becoming an issue tells me eve ...
- by DetKhord Saisio - at 2014.05.09 13:48:00
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99. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. No matter how large or small Hulk cargohold becomes, the isk (read very few cheap ships) required to defeat a Hulk's tank...
- by DetKhord Saisio - at 2014.05.09 13:14:00
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100. Pos Market Hangar - in Player Features and Ideas Discussion [original thread]
How do most wormholers trade goods? Via the market, contracts, anchored containers, jetcans, or via the public hangar of a pos. Whatever method is simple and quick is going to best allow WH-people to conduct transfers of items. Docking in a statio...
- by DetKhord Saisio - at 2014.05.09 12:24:00
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